Trailers Traffic Pack by TrafficManiac v7.7

Pack adds in traffic 1081 trailers with 3902 skins of real companies.All standalone.Only quality lowpoly models – no FPS drop.AI cables simulation compatible.Works on any maps.Compatible with AI packs by Jazzycat.For version 1.41.xModels and skins by: SCS Software, Giants Software, Pereira, Millsyb, Aspectxx, Mkkl, Vaarduar, SkGe, Speedy143, Steini, Slash, Krokus, News, Zeros, Kast, RommiTZ, Rudi, […]

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Russian Traffic Pack by Jazzycat v3.5

Pack adds in traffic 103 russian vehicles.All standalone.Works on any maps.Compatible with all my packs.For version 1.41.x, 1.42 betaIncluded versions for Russian maps (Russian vehicles only on Russian maps) and all other maps (Russian vehicles everywhere).You must have in mod folder two files:russian_traffic_pack_by_Jazzycat_v3.5_base.scsandrussian_traffic_pack_by_Jazzycat_v3.5_def_for_non-russian_maps.scsorrussian_traffic_pack_by_Jazzycat_v3.5_def_for_russian_maps.scs Version 3.5 – added 6 new trailers with skins of real russian […]

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Sound Fixes Pack v21.81

CHANGELOG v21.81================ 2 new air brake sound effects added to the default air brake sound array and truck traffic air brake sound array.New default headlight switch sound effects.Horn sound added to the 2015 Subaru WRX STI in AI traffic. [ATS edition]Spatial adjustments for road noise / hum of tires, and external suspension sound effects. [ATS […]

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Truck Traffic Pack by Jazzycat v5.9
Truck Traffic Pack by Jazzycat v5.9

Pack adds in traffic 121 trucks and BDF’s (Mercedes Benz (MP2, MP4, Axor, Antos, SK, LK, NG, Atego, Econic), Scania (143M, 164L, P-series), Iveco Eurocargo, Trakker, Volvo (F10, FH12, FMX, FL7), MAN (TGA, TGS, F2000, TLF, TGM, Kat-1), Pegaso Troner, Tatra Phoenix, DAF CF, Renault (Premium DCI, Kerax, Major, C280), Ford (F-Max, Cargo), Sisu E14, […]

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Next Gen Immersive Sound – ETS2 1.41-1.42
Next Gen Immersive Sound – ETS2 1.41-1.42

This talk will look at how we can take immersive audio in Ets2 to the next level. Developers may create extremely immersive audio experiences in their games without compromising resources by taking use of platform features, technologies, and next-generation hardware offers. We’ll look at Dolby spatial audio, advanced acoustic technologies like Project acoustics, the possibilities […]

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